![]() Note: The plate cannot be activated if the quest is not active.Īlduin's Wall in the central chamber of Sky Haven Temple. A treasure chest with a quicksilver vein can be seen to the right. The face slides up and reveals a doorway. If the plate is activated, a cut-scene plays showing the Dragonborn's hand being cut to dribble some blood on the plate. Esbern thinks the entrance will open if the Dragonborn sheds a few drops of blood onto the pressure plate. In the wall ahead, there is a very large stone face, and a few feet in front of the face is a circular platform. The tunnel opens up into a large room just prior to the Temple. The entry to Sky Haven Temple including the Blood Seal before the visage of Reman Cyrodiil. If the drawbridge was opened before Esbern says anything about turning the pillars, it is possible to run ahead and just pull the chain without the pressure plates being activated. Another method is to use the Become Ethereal shout and simply walk across the plates, taking no damage. Note that Whirlwind Sprint can be used to get across and quickly pull the chain. At this point, a follower can be told to "follow" again without causing problems. Once the chain is pulled, Esbern and Delphine run ahead. Note that any follower will cause interference while walking across the pressure plates, but this can be avoided by telling the follower to wait while the puzzle is crossed. Esbern points out the Dragonborn symbol and, sure enough, walking only on these plates allows safe passage across to where a chain can be pulled that disarms the trap part of the plates. The puzzle solution, with Esbern's hint, is to align them so that all three show the "Dragonborn symbol." Once the bridges drop, the group can cross and go higher into the mountain.Īgain, the party stops when Esbern looks ahead and sees danger in a patio area consisting of pressure plates with symbols on them. They stop at the first puzzle, which controls a drop-bridge that further passage into the mountain. There is an iron ore vein in the bottom area of the first section. Delphine and Esbern run ahead, allowing the Dragonborn to look for loot. Upon entering into the caverns, there will be an encounter with several more Forsworn, including a Forsworn Briarheart. The attacking dragon may be as high as an ancient dragon, even if the Dragonborn is low level. The dragon might attack both the Dragonborn and their allies, as well as the Forsworn. If they are not killed initially, they will attack from above with Ice Spike on the way into Karthspire (Sky Haven Temple).Ī dragon may also spawn at the camp, on some occasions, increasing the chaos in the camp. ![]() Note: The lower wooden bridge continues up the hill to the other side where there are more Forsworn. They say that the Dragonborn must go to Alduin's Wall, which is in Karthspire, located in Sky Haven Temple. The Dragonborn may travel with Delphine and Esbern, or meet them at the Karthspire.Īrriving in Karthspire or meeting up at the entrance to the Karthspire camp, the group will encounter a number of leveled Forsworn and a Hagraven. We need to go to Sky Haven Temple to find Alduin's Wall and see what it can tell us." Objectives Īfter the Dragonborn and Esbern arrive at Riverwood, they meet with Delphine at the Sleeping Giant Inn. He believes that the secret to defeating Alduin will be revealed on Alduin's Wall, an artefact created by the ancient Blades. There are only some that will be fixable even if they've already been triggered (probably things like already having a quest item in your possession, stuff like that)."I found the Blades Loremaster Esbern and brought him to Riverwood to talk to Delphine. ![]() I'd say probably 90% of the quest bugs that have been reported in this game will only be fixed to prevent them from happening initially. ![]() If that still doesn't work then reload the save from before the bug came up and then avoid that part of the game until it's been patched and then try again. If that doesn't work then reload and try to figure a way around the bug. General rule of gaming you just learned the hard way - if you run into a bug, first thing you do is reload a save from before said bug and try again. It's virtually impossible to code something that can dig through millions of unique saved games and rewrite them properly without screwing up other saved stuff. Most quest bug fixes are going to be preventative in nature so that they prevent the bug from ever coming up in the first place. You probably aren't going to like hearing this but when this bug is patched it most likely will not fix the situation for people who have already run into the problem and then saved their game and kept playing anyway. I cannot go back! The time it screwed up the quest ist 120 hours away from my current savegame, so I have to wait till it is fixed with a patch!
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