There are puzzles in the game that Six and Mono cannot solve on their own. I decide to follow, and here is where Little Nightmares II reveals its new puzzles: cooperative challenges. Six doesn't wait around to thank me for saving her, bolting out of the room. Locked in one of the rooms in the house is another child-it's Six, though she's not wearing her memorable yellow raincoat, appearing as she did in Very Little Nightmares, the mobile title that acts as a prequel to the original game. She may be a familiar face, but your partnership is born out of necessity, not a mutual bond. Little Nightmares II builds on this unsettling feeling of mistrust by introducing a partner character you can't directly control. The original Little Nightmares reinforced the notion that you shouldn't trust anyone or anything in this terrifying world-given what Six is willing to do in order to satiate her hunger, you're not even sure you can trust yourself. Plus, ya know, there's that whole cannibalistic aspect of the first game in the back of my mind reminding me that there's a good chance that I'm going to run into someone who wants to eat me. Now Playing: Little Nightmares 2 Gameplay Trailer | Gamescom 2020 It's all fairly simple stuff, though there is an urgency to my actions, as the unsettling sound design and occasional environmental context clues are really selling that I'm not alone in the house.īy clicking 'enter', you agree to GameSpot's So Mono has to clamber up and down staircases, crawl under furniture, and move boxes in order to leap up and grab the handle of doors in order to open them. Inside, Little Nightmares' more traditional puzzles come into play-just like the first game, you're controlling a very tiny child who has wandered into a space that's home to people who are significantly larger than you. The only path forward, apparently, is through, so into the obvious murder house I go. "We could just go around," I say out loud, but Mono isn't having any of it. That something turns out to be a dilapidated shack of a house. Which then begs the question: Why in the hell is he choosing to continue down an increasingly dangerous path that is obviously leading up to something even worse? Whether it's leaping over the poorly hidden rope to avoid getting caught in a snare or chucking abandoned shoes and sticks into piles of leaves that are clearly hiding active bear traps, Mono is up to the task-he's an intelligent kid. Mono, the paper bag-wearing protagonist of Little Nightmares II, handles just as nimbly as the original game's Six, which makes it easy to navigate the dangerous obstacles in my path. "This isn't so bad," I thought to myself as I scampered through the admittedly spooky forest, the opening level of Little Nightmares II, which I got to play in a preview build of the game.
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