![]() There’s a Battle Mode, which puzzlingly opts for a Deathmatch-style killcount to choose its winner (inevitably ending with the best players picking on the worst players), while taking place in too-huge arenas where you can’t quickly spot your opponents. It may sound simple, but the challenges are varied and the rewards great, and it gives a solo player a little more to go for. These are solo missions that require you to achieve something specific – get to first in a timeframe, hit some targets as you go – and the prize is extra characters for your roster. The Challenges are the pick of the bunch. The 24 courses have been nudged up to 28, while the modes also get more of the ‘more’. (It should be noted that it doesn’t fully bring them to bear, though, as original voices and soundtracks aren’t present, which will be a real miss if you particularly love certain characters, and it leaves their representation feeling a little empty.) ![]() ![]() Nickelodeon has one of the best character rosters out there – assuming that we’ll never get a Harry Potter, Avengers or Lord of the Rings Kart – and it’s great to see them finally bringing it to bear. If your favourite isn’t on the list, there’s a good chance it features elsewhere in the game. There’s Rocko, Danny Phantom, Aang, Arnold, Invader Zim, Catdog, Ren, Stimpy and more. As an apology, the sequel has gone all-in with 30, and cherry-picks pretty much every character you’d want from the wider network and its history (unless you’re a fan of their live action series: there’s no Clarissa Explains it All or Pete & Pete here, natch). Nickelodeon Kart Racers had 12 racers, and developers Bamtang Games annoyed pretty much everyone by picking solely from Spongebob, Rugrats and TMNT.
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